WorkShop

We are not a large 3D printing factory, nor are we a toy company. This is a small studio dedicated to providing small-batch 3D printed parts for enthusiasts around the world, offering everyone one more option.
Our printing department is based in Beijing, sales are handled in Shenzhen, and design is managed in Hong Kong. Interestingly, although the three of us are spread across these three cities in China, we share a common goal—and that is "not wanting to work for the man" (lol).
脸叔
After over a decade in the print media and internet design industry, 脸叔 began to feel a sense of burnout. He felt that his work lacked a tangible "texture." Just as he was about to enter his forties, his wife gifted him a 3D printer, unexpectedly opening the door to a new world.
Like many beginners, the novelty of printing models quickly faded. That was until he discovered the blaster "Sirius 747," designed by 阿耀. The design quality and philosophy of this flywheel blaster resonated deeply with his aesthetic sensibilities. A single blaster managed to combine the joys of printing, assembling, and a uniquely masculine mechanical fascination, pulling him completely into the hobby.
To date, 脸叔 has assembled and studied dozens of blasters, with total printing hours exceeding 4,000. His skills in calibrating printers have also matured significantly. Through his interactions with 阿耀, he found that they shared remarkable compatibility in personality, perspectives, and interests. The two hit it off instantly and soon brought in their friend 阿Jack. Together, the three "中登" (middle-aged men) decided to "get serious about having fun in a different way."
Jack
Make hing yip great again
阿耀
With over ten years of experience in UI/UX design, I once attempted to run a rubber band gun business in mainland China, which ultimately failed. Then, as I approached forty, I found myself grappling with a midlife crisis.
One day, I reached my limit with corporate oppression and bureaucratic systems and decided to start a side business—selling only my own designs. As a designer, I grew tired of constantly accommodating unreasonable demands from others. From that point on, I committed to designing only what I genuinely found interesting.
As someone with no prior experience in product design or soft dart blasters, the beginning was challenging. With no clear market direction or technical expertise, I embarked on this journey from scratch. Along the way, I connected with like-minded enthusiasts and friends from around the world, who provided immense help and technical support. I gradually felt that I had found my place—much like a solo cycling trip around Taiwan I took over a decade ago, where every step revealed breathtaking scenery and an uncharted world ahead.